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    <title>A River of Words - Gaming</title>
    <link>http://blog.joeysmith.com/</link>
    <description>Drowning In Stupid</description>
    <dc:language>en</dc:language>
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    <pubDate>Mon, 06 Apr 2009 08:41:00 GMT</pubDate>

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        <title>RSS: A River of Words - Gaming - Drowning In Stupid</title>
        <link>http://blog.joeysmith.com/</link>
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<item>
    <title>Every Extend</title>
    <link>http://blog.joeysmith.com/98.html</link>
            <category>Monday Break</category>
    
    <comments>http://blog.joeysmith.com/98.html#comments</comments>
    <wfw:comment>http://blog.joeysmith.com/wfwcomment.php?cid=98</wfw:comment>

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    <author>nospam@example.com (TML)</author>
    <content:encoded>
    	&lt;p&gt;It&amp;#8217;s been a while since I posted a &amp;#8220;Monday Break&amp;#8221;, so I&amp;#8217;d like to get back into the swing by bringing you &lt;a onclick=&quot;javascript: pageTracker._trackPageview(&#039;/extlink/download.cnet.com/Every-Extend/3000-2099_4-10347824.html&#039;);&quot;  href=&quot;http://download.cnet.com/Every-Extend/3000-2099_4-10347824.html&quot;&gt;Every Extend&lt;/a&gt; &amp;#8211; a free, fun, single-button game with what appears to be a Japanese origin. I could easily see something like this doing well on the Blackberry or iPhone. &lt;img src=&quot;http://blog.joeysmith.com/templates/default/img/emoticons/wink.png&quot; alt=&quot;;-)&quot; style=&quot;display: inline; vertical-align: bottom;&quot; class=&quot;emoticon&quot; /&gt;&lt;/p&gt; 
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    <pubDate>Mon, 06 Apr 2009 02:41:00 -0600</pubDate>
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<item>
    <title>Monday Break: Free Comic Books from Marvel</title>
    <link>http://blog.joeysmith.com/47.html</link>
            <category>Monday Break</category>
    
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    <author>nospam@example.com (TML)</author>
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    	&lt;p&gt;Not so much a game, but it &lt;strong&gt;is&lt;/strong&gt; marginally flash-oriented: Marvel Digital Comics Unlimited offers free issues of select titles &lt;a onclick=&quot;javascript: pageTracker._trackPageview(&#039;/extlink/marvel.com/news/comicstories.5917.Free_Mondays_(11~slash~10~slash~08&#039;);&quot;  href=&quot;http://marvel.com/news/comicstories.5917.Free_Mondays_(11~slash~10~slash~08&quot;&gt;every Monday&lt;/a&gt;) &lt;/p&gt; 
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    <pubDate>Mon, 10 Nov 2008 20:25:55 -0700</pubDate>
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<item>
    <title>Monday Break: Powder</title>
    <link>http://blog.joeysmith.com/45.html</link>
            <category>Monday Break</category>
    
    <comments>http://blog.joeysmith.com/45.html#comments</comments>
    <wfw:comment>http://blog.joeysmith.com/wfwcomment.php?cid=45</wfw:comment>

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    <author>nospam@example.com (TML)</author>
    <content:encoded>
    	&lt;p&gt;I know I&amp;#8217;ve shared this one before on other blogs, but &lt;a onclick=&quot;javascript: pageTracker._trackPageview(&#039;/extlink/dan-ball.jp/en/javagame/dust/&#039;);&quot;  href=&quot;http://dan-ball.jp/en/javagame/dust/&quot;&gt;Powder&lt;/a&gt; is a classic that keeps getting better &amp;#8211; the code has had several updates since the last time I linked to it on a blog, and it&amp;#8217;s exactly the style of &amp;#8220;free-form play&amp;#8221; that I find so compelling &amp;#8211; there&amp;#8217;s really no &amp;#8220;Story&amp;#8221;, no &amp;#8220;Objective&amp;#8221;...all that is expected of you is to have fun!&lt;/p&gt; 
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    <pubDate>Mon, 03 Nov 2008 01:53:00 -0700</pubDate>
    <guid isPermaLink="false">http://blog.joeysmith.com/45.html</guid>
    
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<item>
    <title>Monday Break: Ballistic Wars</title>
    <link>http://blog.joeysmith.com/44.html</link>
            <category>Monday Break</category>
    
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    <wfw:comment>http://blog.joeysmith.com/wfwcomment.php?cid=44</wfw:comment>

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    <author>nospam@example.com (TML)</author>
    <content:encoded>
    	&lt;p&gt;&lt;a onclick=&quot;javascript: pageTracker._trackPageview(&#039;/extlink/mirror1.cgdc4.fizzlebot.com/?gameID=35&#039;);&quot;  href=&quot;http://mirror1.cgdc4.fizzlebot.com/?gameID=35&quot;&gt;Ballistic Wars&lt;/a&gt; is like a better version of that ancient classic &amp;#8220;Marbles&amp;#8221; &amp;#8211; very addictive.&lt;/p&gt; 
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    <pubDate>Mon, 27 Oct 2008 21:46:15 -0600</pubDate>
    <guid isPermaLink="false">http://blog.joeysmith.com/44.html</guid>
    
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<item>
    <title>Fantastic Contraption</title>
    <link>http://blog.joeysmith.com/34.html</link>
            <category>Monday Break</category>
    
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    <wfw:comment>http://blog.joeysmith.com/wfwcomment.php?cid=34</wfw:comment>

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    <author>nospam@example.com (TML)</author>
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    	&lt;p&gt;I can do simple math! This was supposed to automatically publish Monday morning for this week&amp;#8217;s &amp;#8220;Monday Break&amp;#8221;, but I set the publish date to 2009-10-20 instead of 2008-10-20&amp;#8230;oops!&lt;/p&gt;

	&lt;p&gt;Anywhere, here&amp;#8217;s the awesomely addictive physics simulator &lt;a onclick=&quot;javascript: pageTracker._trackPageview(&#039;/extlink/FantasticContraption.com/&#039;);&quot;  href=&quot;http://FantasticContraption.com/&quot;&gt;Fantastic Contraption&lt;/a&gt;&lt;/p&gt; 
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    <pubDate>Wed, 22 Oct 2008 00:37:00 -0600</pubDate>
    <guid isPermaLink="false">http://blog.joeysmith.com/34.html</guid>
    
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<item>
    <title>Games, Walkthroughs, Spoilers</title>
    <link>http://blog.joeysmith.com/39.html</link>
            <category>Gaming</category>
    
    <comments>http://blog.joeysmith.com/39.html#comments</comments>
    <wfw:comment>http://blog.joeysmith.com/wfwcomment.php?cid=39</wfw:comment>

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    <author>nospam@example.com (TML)</author>
    <content:encoded>
    	&lt;p&gt;After spending almost 9 hours trying to get past the first &amp;#8220;world&amp;#8221; in &lt;a onclick=&quot;javascript: pageTracker._trackPageview(&#039;/extlink/braid-game.com/&#039;);&quot;  href=&quot;http://braid-game.com/&quot;&gt;Braid&lt;/a&gt; , I got frustrated and looked online for a Walkthrough &amp;#8211; I found &lt;a onclick=&quot;javascript: pageTracker._trackPageview(&#039;/extlink/braid-game.com/walkthrough/walkthrough.html&#039;);&quot;  href=&quot;http://braid-game.com/walkthrough/walkthrough.html&quot;&gt;the Official Walkthrough&lt;/a&gt; and figured that would be the best way to go &amp;#8211; until I got to the second page and saw this:&lt;/p&gt;

	&lt;blockquote&gt;
		&lt;p&gt;If you are having problems solving a puzzle, don&amp;#8217;t give up!&lt;/p&gt;
	&lt;/blockquote&gt;

	&lt;blockquote&gt;
		&lt;p&gt;Some of the puzzles will be hard. But when you manage to solve those hard puzzles, you will feel very good about it. The game will feel very rewarding. Don&amp;#8217;t rob yourself of that feeling by reading a walkthrough!&lt;/p&gt;
	&lt;/blockquote&gt;

	&lt;blockquote&gt;
		&lt;p&gt;Please do not use a walkthrough.&lt;/p&gt;
	&lt;/blockquote&gt;

	&lt;p&gt;9 hours is more than I care to spend on just about &lt;strong&gt;ANYTHING&lt;/strong&gt;, let alone a single level of a video game. Good thing I played the demo instead of buying the game &amp;#8211; I would have been even more displeased than I am! I feel as though the developer has said &amp;#8220;If you need a walkthrough, you&amp;#8217;re too stupid to play my game, and I&amp;#8217;d rather make fun of you than invite you in as a customer.&amp;#8221; And when I finally &lt;strong&gt;did&lt;/strong&gt; locate a walkthrough which explained how to get past the part that had me stuck, the only person that I felt had cheated me was Jonathan Blow &amp;#8211; the solution to the first puzzle makes no sense at all! It must take some sort of &lt;a onclick=&quot;javascript: pageTracker._trackPageview(&#039;/extlink/www.penny-arcade.com&#039;);&quot;  href=&quot;http://www.penny-arcade.com&quot;&gt;idiot savant of video games&lt;/a&gt; to figure out something like that. I feel pretty confident that, had I spent thousands of hours playing this game, I would &lt;strong&gt;never been able to solve this first puzzle&lt;/strong&gt;. Again, the only upside here is that they put this puzzle right into the first few minutes of the game so that I could determine just from the &amp;#8220;free trial&amp;#8221; that this was &lt;strong&gt;not&lt;/strong&gt; a game I would enjoy playing.&lt;/p&gt;

	&lt;p&gt;Of course, this got me thinking about the culture of &amp;#8220;anti-spoilerism&amp;#8221; that &amp;#8220;artists&amp;#8221; seem to live in, and in my mind it seems connected to the socialist view of &amp;#8220;spreading the wealth&amp;#8221; that Obama is espousing. In both cases, you have two opposing camps: those who believe that their own strengths and weaknesses should determine their behaviour, and those who believe that all of us should be held to &lt;strong&gt;some arbitrary list&lt;/strong&gt; of strengths and weaknesses. I don&amp;#8217;t get that &amp;#8220;very good&amp;#8221; feeling from &amp;#8220;figuring out a puzzle&amp;#8221; &amp;#8211; I get a good feeling from &lt;strong&gt;experiencing a new story&lt;/strong&gt;, and your puzzles just get in my way. I&amp;#8217;m tired of people trying to dictate to me how I should enjoy something, and even more horrifying is the concept of someone else defining what my hard-earned dollars are used for.&lt;/p&gt;

	&lt;p&gt;To this end, I&amp;#8217;m thinking perhaps it&amp;#8217;s time to get something like YouTube for people who want to watch a game from beginning to end &amp;#8211; there&amp;#8217;s clearly a market for spoilers and walkthroughs, and I&amp;#8217;m betting a good segment of that market really just wants the story; so why not have someone like &lt;a onclick=&quot;javascript: pageTracker._trackPageview(&#039;/extlink/www.thehomestarmy.com/s9y/index.php?/authors/1-The-Mad-Giggler&#039;);&quot;  href=&quot;http://www.thehomestarmy.com/s9y/index.php?/authors/1-The-Mad-Giggler&quot;&gt;MG&lt;/a&gt; play through the game, recording his session, and then make it available for a small fee (say, $0.50 via some form of micropayments/credit bank)? I even have a killer idea for the domain name!&lt;/p&gt;

	&lt;p&gt;And what about &lt;strong&gt;you&lt;/strong&gt;? Why do you think spoilers should, or should not, be allowed? Would you ever pay a small fee to see an entire game played through without having to do all the annoying playing yourself? I&amp;#8217;d especially like to hear from those people who have a strong opinion &lt;strong&gt;against&lt;/strong&gt; allowing spoilers for those who seek them. Why do you object to people choosing their own method of experience?&lt;/p&gt; 
    </content:encoded>

    <pubDate>Sun, 19 Oct 2008 10:03:00 -0600</pubDate>
    <guid isPermaLink="false">http://blog.joeysmith.com/39.html</guid>
    
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<item>
    <title>Monday Break: Gemcraft</title>
    <link>http://blog.joeysmith.com/33.html</link>
            <category>Monday Break</category>
    
    <comments>http://blog.joeysmith.com/33.html#comments</comments>
    <wfw:comment>http://blog.joeysmith.com/wfwcomment.php?cid=33</wfw:comment>

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    <author>nospam@example.com (TML)</author>
    <content:encoded>
    	&lt;p&gt;Like &lt;a onclick=&quot;javascript: pageTracker._trackPageview(&#039;/extlink/xkcd.com/484/&#039;);&quot;  href=&quot;http://xkcd.com/484/&quot;&gt;Randall Munroe&lt;/a&gt;, I&amp;#8217;m a big fan of &amp;#8220;casual gaming&amp;#8221;. So I&amp;#8217;m going to post a new &amp;#8220;casual Flash game&amp;#8221; every Monday in the section &amp;#8220;Monday Break&amp;#8221;. This week, I bring you the masterpiece &lt;a onclick=&quot;javascript: pageTracker._trackPageview(&#039;/extlink/armorgames.com/play/1716/gemcraft&#039;);&quot;  href=&quot;http://armorgames.com/play/1716/gemcraft&quot;&gt;Gemcraft&lt;/a&gt;. It took me about a month to work my way through with all the levels having highlighted frames. Enjoy!&lt;/p&gt; 
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    <pubDate>Mon, 13 Oct 2008 16:11:00 -0600</pubDate>
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